Feb 102012
 

Look, I typically like to riddle these podcast articles with absurdities and bad jokes. But as you’ll hear us discuss on this episode, there’s a lot of stuff going down with Ghost Rider creator Gary Friedrich, who is being counter-sued by Marvel. The publisher is demanding $17,000 in “damages” for t…


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 Posted by at 11:02 pm
Feb 102012
 

If you’re a comic book fan, you’re no doubt well-versed in the term “retcon.” Of course, retcon is short for retroactive continuity, usually referring to a change in a character’s history that is made after the fact. For example, in the mid-90′s Green Lantern Hal Jordan went on a rampage and becam…


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 Posted by at 11:02 pm
Feb 102012
 

In the midst of a week that’s seen a lot of discussion about creator rights in comics, THR dropped the bomb that co-creator of The Walking Dead, Tony Moore, is suing writer Robert Kirkman over claims that Kirkman “swindled” him out of profits and residuals owed to him from the property.

THR obta…


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 Posted by at 11:02 pm
Feb 102012
 

Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts
Beat Hazard Ultra ($0.99)
Beat Hazard Ultra takes your music co…


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 Posted by at 11:02 pm
Feb 102012
 

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Square Enix has released another Taito shmup on the App Store, and as with pretty much all Square releases, we can’t help but be aghast at the price. Given the source material, however, maybe $11 isn’t that bad.

Dariusburst Second Prologue is based on both the PSP Dariusburst and its arcade followup, Another Chronicle – the two latest iterations of Taito’s long-lived shmup series about shooting enormous robot fish. The PSP game content is all here, along with a remixed mode with new enemy patterns and stuff from Another Chronicle. There are also four new tracks by Taito’s Zuntata band.

In other words, if it were on PSP, there’d be no question of its value. We admit we’re still kind of balking at the App Store price anyway. That’s just how the market is on that platform!

Continue reading Darius Bursts onto the App Store

JoystiqDarius Bursts onto the App Store originally appeared on Joystiq on Fri, 10 Feb 2012 20:45:00 EST. Please see our terms for use of feeds.

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 Posted by at 11:02 pm
Feb 102012
 

The Indie Royale website is back at it with a brand new bundle of games for sale, this time scheduled for Valentine’s Day. On this one, paying either the minimum price (currently just above $4) or above will net you five different indie titles: The impressive FPS (and IndieCade finalist) Zeno Clash, the excellent and underrated Hoard, the gorgeous adventure title Lume, and top-down puzzle crawler Soulcaster and its sequel. Plus, buyers also get both Hoard DLC packs, and anyone who pays higher than the minimum will pick up the “Music to Play Games by Too” compilation album.

Remember, the way the bundle works is that the price goes up as more people buy the bundle, but it drops when people spend more than the minimum (so giving more actually makes it cheaper for everyone, and supports the game’s developers as well). Purchased titles are available on both Steam and Desura, and the bundle is on sale through Valentine’s Day.

JoystiqIndie Royale Valentine’s Bundle available now, with Lume, Hoard, Zeno Clash and more originally appeared on Joystiq on Fri, 10 Feb 2012 21:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 11:01 pm
Feb 102012
 

Yesterday Edmund McMillen and Tommy Refenes of Team Meat dropped a gigantic, raw bomb on Twitter (gross), announcing their intent to strip down Super Meat Boy and rebuild it completely for mobile touch devices. They were vague on details apart from an intent to create a brand new game in the Super Meat Boy universe, and that they definitely wouldn’t use “shitty touch controls.”

We thought they were being coy, but it turns out they don’t know much more about the touchscreen version than we do. It’s still in the engine phase of development, McMillen told Joystiq, and they’re pretty much winging it, playing with things that work and throwing out ideas that don’t — even if that includes the entire game.

“I mean, honestly, this is simply a challenge for us,” McMillen said. “It’s easy to poo-poo a new system because of its horrible use of touchscreen on ported titles; it’s harder to attempt to try and figure out a design that works and make something worth checking out.

“So that’s basically what we are doing — no idea how it will turn out — but Tommy and I wanted to jump back into dev again with something that isn’t going to take a year-plus to make, so prototyping this idea seemed most appropriate and inspired.”

Continue reading Super Meat Boy’s super boys explain what it means to go mobile

JoystiqSuper Meat Boy’s super boys explain what it means to go mobile originally appeared on Joystiq on Fri, 10 Feb 2012 19:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 11:01 pm