Square Enix set August 2 as the release date for Dragon Quest X. The first online entry in the series will debut on Wii with a Wii U version slated for release at a later date.
- due out on August 2nd
- ¥8,980 when bundled with a USB Memory card
- charges of ¥1,000, ¥1,950 or ¥2,900 for 30, 60 and 90 days play
- create up to three characters
- standard and bundle versions of the game will come with 20 days free play time
- no word on Wii U release date
We’ve teamed up with the generous, clever technologists over at Uber Entertainment to help make this week’s Thursday Night Throwdown a little more special…er. Yeah, we’ll be playing Super Monday Night Combat with you and yours starting at 4PM Pacific Time, cuz that’s jus’ what we do. There will probably be some cameo appearances from various stone-cold murderers at Uber Entertainment, but, hey, check this shit out, you can also play as the fucking Luchadeer! Basically! Watch this trailer, go to the website, and get your damn code! Do it quick, though. As soon as TNT is over, we are shutting down the Luchadeer code machine, possibly (probably?) possibly forever!
Be the Luchadeer! Or at least a flattering facsimile thereof!
Go to Source
Developer Telltale Games won’t even submit for classification.
Australia’s strict classification laws for video games have once again stopped a game coming to our shores, only this time the publishers didn’t even bother going through the classification process.
We’ve seen a lot of interesting, weird and just plain off-the-wall Wii U rumors of the last few months. The closer we get to E3, the bigger and juicier the rumors get. While it can be hard to pick apart what might be true and what’s pure bunk, I have to admit that I do enjoy the mystery of it all!
With that said, I have a triple-threat of Wii U rumors for you guys. I’m not even going to give you all the details here. You’ll have to hit up the link and use Google Translate to get the murmurs, just like I did. Here’s the tidbits you’ll be reading up on.
- Nintendo + Epic = Metroid on UE3
- Big online multimedia content push for Wii U
- Wii U operating system to be mobile based
Out of all these rumors, the push for online content with Wii U seems most plausible. We’ve been hearing those rumblings for quite awhile. The other two rumors seem truly outrageous. Take your grain of salt and hit up the link for wild speculation! Just remember, for every rumor that turns out to be true, there are plenty of others that are pure lies!
After the launch of Workshop and Kitchen recipe mastery in CastleVille, we’ve finally been given the ability to master recipes in the Studios of our Kingdom, but we’ll have to complete a few quests in order to actually unlock that ability. You see, a “Renaissance Man” by the name of Giovanni is about to arrive on your Kingdom, and he’ll bring you this new feature through a quest set of the same name. Here’s a guide to finishing this feature off!
- Place the Thumper on the Ground
- Move 2 Items
- Visit 1 Neighbor
Giovanni’s apparently underground, and you’ll use the Thumper to guide him out. You’ll be given it for free by completing this quest. For finishing this quest, you’ll earn 1,000 coins and 20 XP.
- Click on the Thumper
- Click on the Thumper again
Rewards: 1,000 coins and 20 XP
Art vs Gloom
- Craft 2 Ice Cream
- Have a Studio
- Have 3 Brain Food
The Brain Food can be earned by posting a general news post on your wall. The Ice Cream can be crafted in the Kitchen. For finishing this quest, you’ll receive 1,000 coins and 20 XP.
- Build Giovanni’s House
- Craft 3 Green Fairy Elixirs
- Clear 5 Dead Logs
Giovanni’s house is crafted using 10 Stone Blocks, 10 Wood Planks and 6 Flaxseed Oil. For completing this quest, you’ll earn 1,750 coins, 35 XP and Giovanni’s Easel.
Design, Style and Grace
- Craft 3 Green Fairy Elixirs
- Use 3 Hypercrafts
- Purchase and Construct the Glassblower
The Glassblower is a new building that can be constructed using 10 Sand, six Bellows, six Lightning in a Jars and one Workbench. You can earn the Sand and Bellows by asking your friends to send them to you, while the Workbench must be crafted. Finally, you can ask your friends to send you Lightning in a Jar via a general news post on your wall. For completing this quest, you’ll receive 1,750 coins, 35 XP and an Astrolabe.
- Have 6 Sheet Music
- Craft Enough Green Fairy Elixir to Reach Mastery Level 1
- Collect from Logging Camps 2 Times
The Sheet Music is earned through a general news post on your wall. You’ll earn 1,500 coins, 30 XP and three Dead Logs for finishing this quest.
A Thief and the Knight
- Banish 2 Gloom Thieves
- Collect Taxes from 12 Houses
- Have 3 Collection Boxes
Collection Boxes can be crafted in your Workshop, or you can purchase them with Reputation Hearts in the store. They contain random amounts of coins, so they will be worthwhile in the long run. You’ll receive 1,500 coins, 30 XP and a Tinkerer’s Table decoration for completing this quest.
- Have 6 Thick Books
- Spend 80,000 coins
- Water 7 Saplings
The 80,000 coins can be spent on anything, so long as they are actually spent after you receive this quest and not before. You’ll earn 1,750 coins and 35 XP.
- Go Fishing 3 Times
- Craft 1 Infinity Fish Bowl
- Tend 2 Flowers
Rewards: 3,250 coins and 65 XP
- Reach Mastery Level 1 of 3 Studio Recipes
- Have 2 Studios in your Kingdom
- Spend 42 Reputation Points
Rewards: 3,250, 65 XP and a Confounding Contraption
These quests don’t have a time limit, so take your time deciding which of the recipes to master based on your own Kingdom and your own inventory of supplies. Good luck!
[Via and image credit Zynga]
What do you think of Giovanni and his eccentric ways? Sound off in the comments.
A fresh infusion of frustration-focused fowl flinging has made its way into the iOS and Android versions of Rovio’s immensely popular game, Angry Birds Space. The free “Fry Me To The Moon” pack adds 10 new icy planets and, if you’re an iOS user, 20 complimentary space eagles.
iOS users also receive one additional free space eagle every day for an unspecified amount of days, meaning that while both iOS and Android users were equally important in making Angry Birds Space “the most popular Angry Birds game yet,” iOS users are more equal.
Angry Birds Space ‘Fry Me To The Moon’ pack adds 10 levels for free originally appeared on Joystiq on Wed, 25 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.
BioWare has revealed their next multiplayer weekend promotion for Mass Effect 3. Operation Exorcist will run from this Friday 4/27 at 6pm PST through Monday 4/30 at 5am PST for Xbox 360 and PC players…
We still have a lot of questions about 5th Cell's downloadable online shooter Hybrid. Luckily, 5th Cell's Jeremiah Slaczka was willing to answer them for us. You can read our latest preview of Hybrid in the May issue of Game Informer, but if you're looking for more insight on the creative shooter, here's our unabridged interview.
Can you give us a breakdown of the world of Hybrid?
Well, the world that Hybrid takes place in has also changed quite a bit. In 2032, a Large Hadron Supercollider imploded, completely obliterating Australia. The world was sent into turmoil; pockets of dark matter appeared all across the world. An alternate reality collided with our own, leading to the emergence of a humanoid species known as the Variant. As time became stuck, replaying itself in a constant loop, chaos ensued and war broke out worldwide between the Variants and a group of humans known as the Paladins. Both believing that control of Dark Matter to be the key, they battle to return time to its natural flow.
How many maps will there be?
There will be 10 unique maps all with distinct themes and art.
How do the Paladin and Variant factions differ? Will they have different weapons or abilities?
The Paladins and Variants are only superficially different. We wanted to create a competitive yet fair online environment with a level playing field, regardless of which side you choose. Apart from their appearance and background, we purposefully have made the two factions very similar.
Will players switch between which faction they play as, or stick with one side the entire time?
You won’t be able to change factions on the fly. There are restrictions put in place to help players associate and become loyal to their teams, as well prevent them from abandoning ship when their faction falls behind.
Will you unlock weapons and abilities for just the faction you’re playing as, or both at the same time?
There are faction-specific weapons, but eventually, no matter which side you play on, you can unlock all weapons and abilities from both sides. Regardless of which side you choose, you’ll get to experience the entire game.
You mentioned in our previous interview that players can summon AI squad units. Will there be a lot of AI enemies in battles?
The units are called Drones. They are killstreak rewards based off how many kills you get in a row before you die. You don’t have to use them immediately and are maintained even after death.
There are three different types: Stalker, Warbringer, and Preyon. The Stalker, awarded after just one kill, follows you around the map and replicates your actions. The Warbringer, awarded after three straight kills, is a heavily armored, floating turret that operates completely autonomously. Finally, the Preyon, awarded after five [kills in a row] acts like a heat-seeking missile. She will deal a one-hit kill if she’s not taken out before reaching her target.
Do AI squad units work on a timer, or stick around until they die? Does killing AI units factor into the battle/score, or is it strictly PvP?
All units are continuously on the map until they are killed, meaning there could be up to 18 drones up at once, in addition to the six players. Drone kills will factor into the overall score, but they are recorded separately from player kills.
One of the most intriguing aspects of Hybrid is that there will be a persistent online world war. Is this meant to be one never-ending battle, or will one side win periodically and reset the world? Will there be story tie-ins to how each faction is performing?
There are “epochs” which have time frames completely determined by the player’s actions. There is no set time or period in which the war officially ends, but it is up to the players to be the catalyst that forces time to eventually reconstruct and a new epoch to begin. It could take anywhere from two to four weeks for this to happen, depending on the skill of the players.
Each battle helps push your faction closer toward the collection of Dark Matter – the ultimate goal being to collect more than the opposing team. There are story tie-ins, but we can’t say more than this just yet.
Another surprising aspect of Hybrid is its control scheme, which has players place waypoints that their characters automatically travel between. How does this affect the game flow? Is gameplay more strategy oriented? Or does not having to worry about movement create more action?
What we are doing with Hybrid is marrying a familiar experience, shooters, with something completely unique. If you’ve ever played a shooter, you will immediately notice many familiar facets of the genre – but we’ve combined that with the completely new style of movement for a distinct experience.
Movement is something that’s never been touched before, so we thought it would bring and awesome new dynamic to the game. You focus more on the combat because you’re not worried about where you’re going next or how to stay out of the line of fire. Moves are very deliberate, but you still feel a unique sense of freedom in your ability to place more focus on the actual combat.
Who do you think will perform better in Hybrid, strategy- or action-oriented gamers?
Although in many ways Hybrid is strategy based, action-oriented gamers will definitely perform better. Hybrid is, at its core, a fast-paced shooter.
Hybrid’s multiplayer matches are limited to 3 vs. 3 conflicts. Did you experiment with larger matches? What makes the smaller size the right fit for Hybrid?
No. We always knew that 3 vs. 3 would be the right combo for Hybrid.
XBLA games typically have a smaller audience than retail titles do. Since this is a multiplayer-only title, we wanted to make sure that the matchmaking system would have no problems. Additionally, we really wanted to give it an arcade-style feeling of “get in, have fun, get out,” without having to invest hours in a single session. With 3 vs. 3 matches we could make the maps smaller, and the game faster paced. And with the addition of up to 18 Drones on the field, it can actually make for a much bigger game than you would anticipate.
Expect more information on Hybrid as we approach its Summer release. In the meantime, you can sign up for the beta now at www.whatishybrid.com.