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In addition to getting Remote Play support, Sony’s VAIO computers will be able to act as a virtual keyboard for your PS3 system. The “Remote Keyboard” feature can be used in PlayStation Home and games that support the PlayStation keyboard. It may not be as portable as the official PS3 wireless keypad, but it should be far more comfortable. Although, we have some concerns over the questionable key mapping (image after the break).

Software support for PS3 connectivity is currently only available on the P series of VAIO laptops. If you can brave the Japanese website, and would like to try it out, download the software here.

[Thanks, Copland!]

Continue reading VAIO adds ‘Remote Keyboard’ support

VAIO adds ‘Remote Keyboard’ support originally appeared on Joystiq Playstation on Mon, 10 May 2010 18:47:00 EST. Please see our terms for use of feeds.

 

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Backbreaker continues to promise a little innovation in the football genre, even as it tries to take on the mighty Madden juggernaut. In this new Training Camp video, you can check out the running game and how it works. In theory, it sounds great — just use the right stick in an intuitive way to bump, stiff arm, and hurdle your opponents in the constant drive towards the end zone. In practice, though, it’s tough to see how well the game will determine the gestures, like comparing a simple hurdle (pushing the right stick up quickly) versus an all-out leap (pushing the right stick up for a while).

Still, even though Backbreaker is starting out deep in its own territory against the long-lived, well-funded and officially-licensed Madden series, if there’s anywhere a plucky young underdog with a big, physics-based heart can win, it’s in the sports genre. The game will set, hut, hike on June 1 for a discount price of $49.99.

Backbreaker’s running game looks for the gap originally appeared on Joystiq on Tue, 11 May 2010 03:30:00 EST. Please see our terms for use of feeds.

 

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SouthPeak Interactive may be a little wobbly on paper and in the courtroom, but its My Baby franchise was born to run. The publisher’s three My Baby games have sold over one million units in the US and Canada. Yes, one million units over three games may not sound so impressive, but we’re talking about a series that retails for $30 and likely didn’t cost much more to develop.

The games are meant to appeal to girls ages 6 to 11, allowing “gamers” to start with a newborn in My Baby Boy and My Baby Girl, then transitioning them to “experience the joys of parenthood through to the toddler years in My Baby First Steps” After that, they’ll be all set for the real thing with 16 and Pregnant.

‘My Baby’ sold by SouthPeak — one million times originally appeared on Joystiq on Tue, 11 May 2010 01:30:00 EST. Please see our terms for use of feeds.

 

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Let us lay it out for you: in 2008, Square Enix released Dragon Quest Swords for Wii, a game based entirely around using the Wii Remote to simulate a sword. It used the normal Wii Remote/Nunchuk setup. Now, Square Enix is preparing a Wii port of Dragon Quest Monsters Battle Road Victory, an arcade game based on collectible cards. For that, peripheral company Hori is producing a controller shaped like a sword.

The optional controller, first shown off on VJump magazine’s staff blog, features an exact replica of the arcade machine’s layout, including two giant buttons and a replica sword hilt, which players push down to activate special attacks. The controller will retail for ¥12,800 ($137) and will be out in Japan this summer. Keep an eye on your favorite import retailer if you’ve been waiting for a controller with part of a sword sticking out of it.

[Via Andriasang]

Dragon Quest Monsters Battle Road Victory has a monstrous controller originally appeared on Joystiq on Tue, 11 May 2010 00:00:00 EST. Please see our terms for use of feeds.

 

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Something’s apparently rotten at Rebellion. Not only was the dev forced to shutter its Derby office doors back in March, but those ex-employees seemingly aren’t getting their deserved cash. Develop reports that numerous sources have come forward, claiming they’ve never received their promised salaries or redundancy pay.

Sources tell Develop that a few of the employees had been working there “for nearly 20 years” and are due large compensation packages. An even worse reality, one source posits, could result in Rebellion filing for bankruptcy — which would mean that anybody due compensation could very well never receive payment. Grim stuff, for sure.

Rebellion’s Derby office effectively closed its doors back in March. Founding brothers Jason and Chris Kingsley could not be reached for comment as they’re currently traveling.

Rebellion accused of not paying dismissed employees originally appeared on Joystiq on Mon, 10 May 2010 23:30:00 EST. Please see our terms for use of feeds.

 

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You may have heard about the multiplayer customization features in Transformers: War for Cybertron, but now, thanks to the video above, you can actually see them in action. Before you ask, no, you can’t create your dream Transformer that transforms from a Lamborghini into a totally sweet dragon. Instead, War for Cybertron allows players to select a character class and then customize that character with several different abilities. And, as we discovered during our reason hands-on session with the game, it’s actually pretty fun.

Watch War For Cybertron’s multiplayer customization originally appeared on Joystiq on Mon, 10 May 2010 23:00:00 EST. Please see our terms for use of feeds.

 

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US consumers of those newfangled video games apparently spent $25.3 billion on them in 2009, according to the Today’s Gamers Survey by Newzoo and TNS. If this study seems vaguely familiar, it’s likely because there was a similar report released on massively multiplayer games a couple months ago, which found that Americans spent $3.8 billion on MMOs during 2009. Typically, data we see comes from retailers, but this survey was conducted using 13,000 respondents, aged 8 and up, who were “carefully selected to represent each individual country’s demographic profile.”

As VentureBeat notes, the numbers in the Newzoo report are quite different than NPD‘s report on 2009 sales — by about $5 billion. Unlike NPD, the Newzoo study also reports data on several European nations. A free summary [PDF link] of the report is available on GamesIndustry.com, while the full report will cost you €299 ($384). We wonder how much US consumers spent on research reports in 2009 …

[Via VentureBeat]

Study: Americans spent $25.3 billion on games in 2009 originally appeared on Joystiq on Mon, 10 May 2010 22:30:00 EST. Please see our terms for use of feeds.

 

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If you clicked on the video above before reading this, you’re probably a little confused. Yes, it looks like you’ve somehow pulled up footage from PlayStation Home. If you stick with it for a bit, though, you’ll see that it isn’t. It really is footage from Test Drive Unlimited 2. Like we said in our preview last month, the game is essentially an MMO, incorporating player avatars and various places for folks to hang out when not racing. That’s what you’re seeing. Crazy, right?

The video provides you with a pretty good look at this aspect of the game; thankfully, it also contains a decent amount of actual racing, specifically highlighting TDU2‘s day/night cycle, weather effects and off-road driving. You know — the other stuff you’ll be experiencing when not shopping for clothes, getting cosmetic surgery or chilling in a jacuzzi on-board your yacht. (Actually, the MMO stuff is pretty cool … )

Test Drive Unlimited 2 feels like Home in this new trailer originally appeared on Joystiq on Mon, 10 May 2010 22:00:00 EST. Please see our terms for use of feeds.

 

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Perhaps you’ve heard of (or purchased!) the Humble Indie Bundle — a set of five DRM-free indie games, which you can choose your own price for, the entirety of which goes to two completely deserving charities. Despite the bundle’s altruism and affordability, Wolfire Games reports that over one quarter of the total downloads of the package were pirated. You read that right — a grip of people have stolen the choose-your-own-price indie-bundle-for-charity. Talk about sticking it to The Man.

This fraction of creeps shouldn’t cheapen the fact that the bundle’s already brought in $716,944 for Child’s Play and the Electronic Frontier Foundation, but it’s still pretty disheartening. If you’ll excuse us, we need to go watch Happy-Go-Lucky or perhaps a few episodes of Extreme Makeover: Home Edition until we regain our faith in humanity.

[Via Ars Technica]

One-quarter of Humble Indie Bundle downloads were pirated originally appeared on Joystiq on Mon, 10 May 2010 21:30:00 EST. Please see our terms for use of feeds.

 

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You may not have been too disappointed that Fable 2 wasn’t full of animals (filthy, stinking animals), but Lionhead‘s Lead Artist John McCormack was, and he tells Beauty of Games that he’s making up for it with the next game. “The lack of animals in the Fable franchise is always something that has bothered me,” he says, and so in Fable 3, “we’ve built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow.”

Rest assured that animals won’t be the only new part of the experience, though — McCormack also says his team is hard at work on incorporating the new Industrial aesthetic into the game’s buildings, morphed weapons and NPCs as well. He says he’s not sure whether all of those animals will eventually make it into the finished product, but obviously we hope so — vultures need to be Touched, too.

Fable 3 art team working on a menagerie of animals originally appeared on Joystiq on Mon, 10 May 2010 21:00:00 EST. Please see our terms for use of feeds.

 

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