
The communal nightmare continues as the Mares run wild. The Enchantress completes her latest masterpiece of madness and mayhem: the transformed Dr. Donald Blake! What if someone dreamed of a death metal god hungry for power and revenge?
Creators:
- Writer:
Matt Fraction
- Penciller (cover):
Walter Simonson
- Artist:
Pepe Larraz
In Stores: June 13, 2012
Nexon is now a minority shareholder in MMO publisher NCsoft, having purchased 3.218 million shares of the company from NCsoft chairman/cofounder Taek Jin Kim to the tune of ₩804.5 billion ($685.43 millon) – 14.7 percent of total stock. This makes Nexon the largest shareholder in NCsoft, according to VentureBeat.
The purchase is part of a two-year agreement between the two South Korean game companies, though the specifics of said agreement remain shrouded in mystery. This announcement comes somewhat cooly on the heels of reports that claimed Nexon had designs to take over EA; reports that ended up being far less interesting than originally thought.
Nexon pays $685 million for 14.7 percent of NCsoft originally appeared on Joystiq on Sun, 10 Jun 2012 22:00:00 EST. Please see our terms for use of feeds.

The collection, coming only to Latin America, features all the console God of War releases for PlayStation 3, a bronze statue, and a steel artbook.
I suppose you could import it.
Here's some info from God of War Ascension, and here's a bulleted list of a handful of additional features that we got from E3. Ascension comes out March 12, 2013.
[via Kotaku and PlayStation.Blog]
Monolith Productions has one of the most varied histories in video game development. The studio first cut its teeth on first-person shooters, finding a cult hit in the popular No One Lives Forever series. Then, it was a vast experiment with The Matrix Online, before coming back to shooters with the Fear and Condemned series of games. And now, the company’s trying to reinvent itself yet again with two licensed downloadable titles for Warner Bros. Interactive Entertainment: first Gotham City Imposters from earlier this year, and now Guardians of Middle-earth.
Guardians of Middle-earth is a weird one. It’s a licensed Lord of The Rings title, starring characters from Tolkien’s series. It’s a MOBA game, similar to League of Legends or DOTA 2, featuring Tolkien’s characters fighting it out across a battlefield full of AI-controlled troops. And it’s a complicated, deep online multiplayer title, designed for competitive play.
“What’s so weird about that?” you ask? It’s being developed only for consoles.
Gallery: Guardians of Middle-earth (E3 2012)
Continue reading Guardians of Middle-earth brings MOBA to XBLA and PSN
Guardians of Middle-earth brings MOBA to XBLA and PSN originally appeared on Joystiq on Sun, 10 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.

Going into my interview with Pokemon Conquest director Hisashi Koinuma, the DS strategy game seemed like the most inscrutably random agglomeration of properties imaginable. I couldn’t begin to imagine a reason anyone would think to merge Pokemon with Nobunaga’s Ambition, a strategy game about real Japanese warlords.
Koinuma cut through the confusion without trouble, in an instant. “It would be nice if players would become interested in Nobunaga’s Ambition,” Koinuma said in response to my question about Conquest as a Nobunaga’s gateway. “But as Tecmo Koei has created a lot of simulation titles, we wanted to introduce the genre of simulation games to children. It’s not so much that we want them to start playing Nobunaga’s Ambition as an entry point, but just as an entry point to the genre of simulation games.”
Of course! It all makes perfect sense as a first strategy game to pull kids into the genre. “Especially in Japan,” he continued, “the number of users of simulation games has really dropped over the years, so in order to keep people interested in that genre, we hope that kids would play this game and would take it as a suggestion of ‘oh, simulation games are like this.’ Then in the future they’d continue playing simulation games.”
Koinuma believes that the hardcore nature of strategy/simulation fans leads the games to become ever more difficult and less accessible to attempt to satisfy said fans. “At the same time, there are people who want to start trying simulation games, well, now the games on the market are a lot more difficult, so it’s a lot harder to learn how simulation games. Some new users are kind of turned off by the genre because it’s too difficult.”
Gallery: Pokemon Conquest (E3 2012)
Pokemon Conquest strategically designed to bring in new players originally appeared on Joystiq on Sun, 10 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.
You can invite your lover on dates, such as taking a ride on an airship together, and once you get married, take your family adventuring in dungeons.




