The airframe, engine, and landing gear are from 1944. The nonsense and general ineptitude are from 2012.
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Atlus explains Persona 4 Arena’s region lock, expresses surprise at ‘force’ of community disapproval
The unprecedented decision to region-lock the PS3 release of Persona 4 Arena will not lead to a “slippery slope,” Atlus PR and sales manager Aram Jabbari said in a statement (available in full after the break).
“This is NOT the beginning of a new ATLUS policy, nor do we view it as a precedent or a slippery slope,” Jabbari said. “If anything, your determination and dedication to what you believe in has certainly stood in the face of that. This is an isolated case, a situation precipitated by a number of factors, some of which are simply out of our North American hands.” He admits that Atlus was “completely unprepared for the force with which the community communicated their disapproval.”
Jabbari explained that the North American release contains both Japanese and English audio tracks, and will be released very close to the Japanese version (August 7 in North America and July 26 in Japan). “The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points.”
Because of the difference between the yen and the dollar’s values right now, this situation could lead to mass importing, which would “cannibalize the performance of a title in one territory to the benefit of another.” For reference, the Japanese retail price of Persona 4 Arena is ¥7,329, roughly $92, versus $59.99 in North America.
“The decision to region-lock P4 Arena was a business one, one that has very clearly affected how many perceive the project,” Jabbari concluded, “but we ask you to please not overlook the exceptional efforts of the people behind the game and to work with us through constructive dialogue.”
Atlus explains Persona 4 Arena’s region lock, expresses surprise at ‘force’ of community disapproval originally appeared on Joystiq on Fri, 06 Jul 2012 23:00:00 EST. Please see our terms for use of feeds.
When Theatrhythm Final Fantasy begins you only have one option, “series mode. I started with Final Fantasy IV and a prelude abridged the game’s intro, but don’t expect to understand the story at all if this your first time seeing Cecil.
Exciting games, videos, and more check out what’s new downloadable to Nintendo systems this week.
- 8-bit Summer
- Heroes of Ruin demo
- Family Tennis 3D
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As part of the Food Frenzy feature in SimCity Social, you’ll have the opportunity to complete a series of goals to receive two exclusive items in the Food Frenzy theme, the Soda Bottling Plant and the Pizzeria. There are actually two different Food Frenzy quest series to complete, so here’s a look at how to complete them both.
Turn Up, Cash In, Pig Out
- Collect from the Diner
Rewards: 100 coins, 2 XP, Soda Bottling Plant
Taste the Bubbles
- Build the Soda Bottling Plant
The base of the Soda Bottling Plant requires four energy, but there’s a lot more work to this building after that. You’ll need to collect a whopping 20 Hard Hats, 10 Bushels of Food, five Salt of the Earth, three Bliss and three Wrath to finish this off. You can either purchase all of these items with Diamonds, or ask your friends to send them to you. As for the Wrath, however, you’ll need to complete some naughty tasks in your neighbors’ cities to earn them.
Chili Don Carne
- Build the Mexican Restaurant
- Start a Tomatoes Crop
- Have 3 Fury
The Mexican Restaurant costs 3,000 coins in the store, and the base requires three energy to complete. You’ll need a business card, three cash registers and a business savvy to complete the construction of the Mexican Restaurant.
The Scoville Scale
- Pick Chili Peppers at Botanical Gardens
- Ask friends for Tongue Melting Chilis
- Collect form the Mexican Restaurant
Turn Up the Heat
- Upgrade the Mexican Restaurant to 1-Star
- Cook up a Batch of Chili Don Carne
- Collect from the 1-Star Mexican Restaurant
The 1-Star Mexican Restaurant upgrade requires two Business Cards, one Cash Register and one Safety Award to complete.
We’ll make sure to update this space as we learn more about the requirements for these Food Frenzy quests, but for now, this should be enough to get you started. Good luck, and stay tuned!
[Via SimCity Social Fansite]
What do you think of these Food Frenzy items or the quests associated with them? Sound off in the comments!
Here’s a look at the items in the store:
- Mexican Restaurant – 3,000 coins
- Burger Joint: – 22,000 coins
- Popcorn Factory (Animated, Low Pollution) – 24 Diamonds
- Chinese Restaurant – Unlock at 29,000 population
- Pizza Truck – 8,000 coins
As for the quests themselves, they’re easy to spot, as they’re marked with a large red and white time limit that sits at 142 hours, as of this writing. You’ll need to collect from the Diner a single time to finish the first quest, but this will not count if a friend has visited your city and collected from the Diner for you. You’ll unfortunately then need to wait a few minutes so that you can manually collect from the Diner yourself. For completing this first quest, you’ll receive 100 coins, two XP and the Soda Bottling Plant, one of the two items that are available from quests. The other item is the Pizzeria.
We’ll make sure to bring you a complete quest guide for this Food Frenzy event just as soon as we know more, so stay tuned!
What do you think of these food-themed items and quests? Sound off in the comments!
Happy Friday! Before you venture off to have amazing weekends, you should check out today’s gaming news.
Mojang confirms that the long-awaited version 1.3 …

The roster in Sony’s mascot mashup, PlayStation All-Stars Battle Royale, has grown by two more fighters. Heihachi Mishima from Namco Bandai’s Tekken series, and Toro, cartoonish marketing feline for Sony Japan, have both been confirmed for launch (on October 23) by Sony during an EVO 2012 presentation.
In addition to the new characters, a new stage called Dojo has been revealed. Dojo (depicted above) is inspired by Chop Chop Master Onion’s stomping/chopping grounds, as seen in Parappa the Rapper.
Update: The PlayStation Blog has posted videos of both characters, which we’ve embedded below the break.
Continue reading PlayStation All-Stars joined by Heihachi and Toro
PlayStation All-Stars joined by Heihachi and Toro originally appeared on Joystiq on Fri, 06 Jul 2012 21:31:00 EST. Please see our terms for use of feeds.