May 172012
 

ImageYou’ll be able to look at sparklier, more dazzling jewels than ever, now that Bejeweled HD is on the iPad. PopCap’s latest puzzle release includes Retina Display graphics for that ridiculous new iPad screen, and the modes you’d expect from Bejeweled: Butterflies, Diamond Mine, Classic, and Zen.

Essentially, it’s Bejeweled for iPhone, but in an extremely high resolution for use on the new iPad, which is tempting (even if it’s not Bejeweled 3). It’s $3.99 on the App Store now.

Continue reading Bejeweled HD adorns iPad today

JoystiqBejeweled HD adorns iPad today originally appeared on Joystiq on Thu, 17 May 2012 22:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 9:10 pm
May 172012
 

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The first gameplay footage of Infinity Blade: Dungeons reveals a game that is very different from its predecessors. For one thing, all the enemies aren’t orc-type club wielders and Voldo guys – there’s a dog thing too.

Oh, and it’s an overhead-view Diablo-style dungeon crawl experience instead of a one-on-one sword fighting game. That’s another subtle difference you may have missed.

JoystiqDescend into Infinity Blade Dungeons gameplay footage originally appeared on Joystiq on Thu, 17 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 12:05 pm
May 162012
 

If there’s a serious dearth of racers on your iDevice, RedLynx is looking to fill that void with a free download of MotoHeroz. Originally debuting on WiiWare, this game is – well, it’s basically Trials. If you haven’t heard of Trials, then you really need to start reading our site more.

In short, MotoHeroz is a physics-based side-scrolling racer with platforming elements and a really depressing leaderboard where your friends show you how much better they are at the game. MotoHeroz is free to download on all iOS devices running version 4.1 or greater.

JoystiqGas up the MotoHeroz iOS truck for free right now originally appeared on Joystiq on Wed, 16 May 2012 03:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 2:05 am
May 142012
 

ImageIt’s hard to imagine a job with more creative freedom than working on games like Rez and Child of Eden, but some former Q? Entertainment staffers have found it, breaking off to form their own indie developer.

Monstars Inc., a company founded by Rez programmer, Lumines designer, and Child of Eden programming lead Osamu Kodera, just released its first game, Kotomon for iOS. Despite breaking with Q?, Kotomon shows that Kodera and co. haven’t broken with everything they know – Kotomon promises “Dancing! Monsters! Shooting! Action!” as you slide to collect monsters and then fire them at enemies, with each attack creating new beats in the music.

Kotomon is out today at a promotional $2.99 price; it’ll go up to $3.99 after May 31.

JoystiqRez/Lumines vets release iOS game ‘Kotomon’ originally appeared on Joystiq on Mon, 14 May 2012 11:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 10:31 am
May 132012
 
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, iOS title Finger Puppet Frenzy gives your kids something to do, which gives you the free time to do your own things. Like mix a martini. Or two.

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What’s your game called and what’s it about?

Our first release is a kids’ game, Finger Puppet Frenzy, where you tap puppets in a whack-a-mole style and you can find rare puppets who help you increase your score and stay alive. Surprisingly enough it seems to require a significant level of concentration – this is not the kind of game you can daydream while you play.

Does Finger Puppet Frenzy appeal to hardcore gamers, or are you not interested in tapping that market with this title?

No, Finger Puppet Frenzy is not targeted to the hardcore gamer market. It is specifically designed for the “I Seldom Play Games” market. The simplicity of the game appeals to the young and will likely just frustrate hardcore gamers who often require a more complicated level of gameplay.

Continue reading The Joystiq Indie Pitch: Finger Puppet Frenzy

JoystiqThe Joystiq Indie Pitch: Finger Puppet Frenzy originally appeared on Joystiq on Sun, 13 May 2012 22:30:00 EST. Please see our terms for use of feeds.

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 Posted by at 9:36 pm
May 092012
 
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If you’ve been waiting to check out Remedy’s successful racer, Death Rally, now is probably the time to do it. The car-combat title is currently free on the Apple App Store. It’s only free for “a limited time” however, so get it while the gettin’s good.

Remedy is also giving away an iPad via the Death Rally Facebook page. To enter the giveaway, users have to simply “like” Death Rally on Facebook. You should probably actually try the game first, of course. Not that we’re suggesting anyone would ever “like” something dishonestly.

Continue reading Death Rally goes free on iOS for a limited time

JoystiqDeath Rally goes free on iOS for a limited time originally appeared on Joystiq on Wed, 09 May 2012 15:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 2:40 pm
May 092012
 
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Namco Bandai saw a net income of 1.9 billion yen ($24 million) in its fiscal year 2012, with help from strong US sales of Dark Souls and Ace Combat Assault Horizon. Dark Souls sold 1.19 million units across the US and Europe, while Ace Combat Assault Horizon sold 1.07 million units in Japan, the US and Europe.

Across all platforms, Namco sold 23.3 million software units, led by 8.5 million for PS3, 4.2 million for PSP and 3.2 million for Xbox 360. Revenue from Namco’s mobile sector increased, although number of paid subscribers dropped from 3.34 million to 2.15 million year-over-year. Sales of Namco’s arcade game machines grew from 56 billion yen ($701.3 million) in FY 2011 to 73.4 billion yen ($919.2 million) in FY 2012.

JoystiqNamco Bandai has solid fiscal year thanks to Dark Souls, arcade sales originally appeared on Joystiq on Wed, 09 May 2012 01:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 12:00 am
May 082012
 

Despite their occasional protests to the contrary, both Nintendo and Sony have seen the pervasive mobile market take chunks of the portable gaming industry. The mobile app space burgeoned as game developers undercut each other constantly, in a race toward 99 cents that set a buck as the de facto price point for the new marketplace. This, in turn, made a massive price disparity between mobile games and their handheld competition, which tends to retail for much more. Why buy a $30 DS game, when you can buy 30 games for the same price?

However, we’re now seeing yet another race all the way to the bottom: free. Even as the PC space is largely adopting a free-to-play, microtransaction-driven business model, the shift is similarly occurring in the mobile market. Recent F2P hits have started a run of similar titles, with some paid apps adopting a free-to-play option.

The change began subtly. Rovio’s breakout hit Angry Birds may have stuck near the top of the Top Paid Apps charts, but the Top Grossing arena was ruled by little blue men early last year. Smurfs Village spent months as the Top Grossing app, no doubt bolstered by co-marketing for the then-upcoming film. Still, the free app had an inviting price point, and even a few 99 cent purchases per user would easily push it above the revenue for a one-time dollar fee. Then, Tiny Tower became the talk of the iOS App Store blogosphere, using a similar model inspired by social gaming on Facebook, even garnering recognition as Apple’s official Game of the Year.

Continue reading Portable gaming’s ‘Race to Zero’

JoystiqPortable gaming’s ‘Race to Zero’ originally appeared on Joystiq on Tue, 08 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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 Posted by at 6:35 pm
May 082012
 

GREE founder Yoshikazu Tanaka lost about $700 million over the past two days when shares of GREE plunged 23.3 percent on Monday, then another 0.1 percent today. The rapid decline was caused by a Yomiuri report stating that Japan’s Consumer Affairs Agency was considering regulating the Japanese social games industry.

The aspect of Japanese social games that the agency is rumored to disapprove of is the “complete gacha” style of microtransaction, in which players pay for randomized items, earning additional in-game rewards for completing a set. This could be construed as a form of lottery, which is illegal as a sales incentive in Japan.

GREE officially declined to comment to the Wall Street Journal about the potential impact of a ban on these microtransactions, noting that there were other ways to build revenue. However, we suspect Tanaka himself has a different view on the potential financial impact, having already seen it happen. GREE and other social gaming companies have announced plans to self-regulate their games, creating industry guidelines and imposing spending caps.

This (what’s the opposite of a windfall?) happened just a week after GREE announced its purchase of Funzio, developer of social games including Crime City.

JoystiqRegulation rumors drop GREE founder’s shares by $700m originally appeared on Joystiq on Tue, 08 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 4:05 pm
May 082012
 

ImageGoogle Play, the download service formerly known as Android Market, crossed 15 billion downloads “a few weeks ago,” Google told TechCrunch.

There’s no information about what percentage of that 15 billion is games, but we can at least look at this as a handy comparison to the nearest competitor: Google has served up 15 billion since October 2008, while iOS apps have been downloaded (as of March) 25 billion times since July 2008.

There’s also no information on how many of those downloads have been since the rebranding – we hope the name change hasn’t been too confusing for Android users, leaving them desperately searching for the Android Market.

JoystiqGoogle Play passes 15 billion downloads originally appeared on Joystiq on Tue, 08 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 11:10 am