Kingdoms of Amalur: Reckoning™
 

Frictional Games, known for the Penumbra series and 2010′s fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words “Something is emerging.” The image also contains a link pointing to a Google map of China. An Amnesia title with a Chinese backdrop? Could be.

The site is indeed registered for Frictional, and the domain information also points to TheDarkSwarm.com — a possible hint at the new game’s title — which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we’ve come to associate with Frictional. The Dark Swarm site was registered way back in 2007, and was updated in September of 2011, so it might be unconnected.

Frictional’s Thomas Grip told us last year that the studio was working on “an Amnesia-related project.” At the time, he said that the project wouldn’t focus solely on creating fear, but will hopefully “evoke other, less primitive, emotions as well.” If that means it will feature even a few moments without teeth-clenching, panic-stricken fear, we’re all for it.

JoystiqFrictional teases a new Amnesia project, possibly set in China originally appeared on Joystiq on Fri, 10 Feb 2012 18:15:00 EST. Please see our terms for use of feeds.

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Pineapple Smash Crew’s features should be bullet points for success: a great aesthetic, rockin’ music and a clever gameplay hook. But it doesn’t have much in the way of, well, an actual game. What starts of a as a novel premise quickly devolves into a sometimes mind-numbing grind, souring the initial promise of this quirky little indie game…


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Many play MMOs for an opportunity to team up with friends, hone your skills and utilize odd class combinations to clear difficult content your way. Tera may give some of the best opportunities to experiment with combat…


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Since the launch of the Diablo III beta in late 2011, many have complained about the low level of difficulty. It’s true, the content included in the beta is very easy to plow through. But as Blizzard reminds fans in its “You Will Die” video, the beta consists of only a small portion of the very beginning of the game on the easiest difficulty setting. On Nightmare, Hell and Inferno difficulty, Blizzard promises Diablo III is going to be a much more challenging experience…


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Platform: PC

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It looks like a sequel to the excellent indie first-person horror adventure game Amnesia: The Dark Descent is on its way. On a teaser website titled nextfrictionalgame (Frictional Games being the developer), the Amnesia title is shown against an extremely blurry background. The image is hyperlinked to a Google map of China, hinting that perhaps the next title will take place there. If you have no idea what Amnesia is, check out our Amnesia review…


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Earlier this week we saw Tim Shafer, designer and founder of Double Fine Productions, talk with Mojang founder Markus “Notch” Persson on Twitter about Psychonauts 2. Persson and Shafer tweeted openly about the prospect, with Notch stating that he would like to “make Psychonauts 2 happen.”

Since t…


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GameStop is building its digital distribution business, having seen a 158 percent growth year-over-year in the third quarter, with strong returns thanks to customers who don’t use credit cards.

“70 percent of our sales for DLC is non credit card. So that’s a customer either paying with cash, GameStop gift card or trade credit,” Steve Nix, manager of PC digital distribution for GameStop told us at DICE 2012. “Think about all those Call of Duty Elite subscriptions and all those customers who aren’t using a credit card to purchase them.”

“We’re actually growing [the downloadable content] market, because about half our DLC customers never purchased DLC previously. So, for game developers that want to sell more DLC, we’re introducing gamers to DLC for the first time in our stores.”

Nix recognized that it may seem odd the retail chain’s brick and mortar stores are so successful selling digital content. It’s clearly servicing customers who don’t have credit cards or don’t want to use credit cards, but still wish to extend their favorite games. He “absolutely” feels this same situation is what’s pushing their in-store PC full game sales, despite PC gamers having so many online purchasing options.

Since Gamestop purchased Stardock’s Impulse digital distribution store, we wanted to know if it would continue to pursue Goo, which would have essentially created a “used PC games market.”

Nixing the idea, he said “We don’t see a lot of interest in that model from our publishing partners.” He recognizes customers would be interested, but is not really seeing publisher support for such a model.

JoystiqGameStop sees majority of digital sales from cash; won’t pursue used PC game sales originally appeared on Joystiq on Fri, 10 Feb 2012 17:45:00 EST. Please see our terms for use of feeds.

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