May 182012
 
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Double Fine’s Ron Gilbert isn’t content with random websites leaking his own studio’s work: he’ll leak his own stuff, thank you very much. Gilbert posted the above two photos on Grumpy Gamer, his personal game industry blog.

His first post was a link to the monk. Apparently, no, it’s not fanart for Diablo 3, unless developer JP LeBreton, who tweeted he’d been working on the related Monk link for nine months, has a lot of down time at Double Fine.

Gilbert later posted the hillbilly, a character we recognize from the puzzle Double Fine sent the press last week as an announcement of a new, spooky-tinged title. Now the age-old question returns: What do a monk and a hillbilly have in common? Besides mystery, of course.

JoystiqThis monk is suspicious of this hillbilly, only Double Fine knows why originally appeared on Joystiq on Fri, 18 May 2012 02:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 1:05 am
May 182012
 

Get your old favourites while they’re cheap.
Haven’t played the entire Ghost Recon franchise yet? Now is your chance!

Click here to read the full article


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 Posted by at 12:35 am
May 172012
 
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A new Indie Royale bundle featuring Osmos, B.U.T.T.O.N., The Shivah and Blueberry Garden has debuted. Unlike past bundles, all of the proceeds from this one don’t go to the developers – proceeds go to charities chosen by the developers.

In addition to the games, the All-Charity Lightning Pack also tosses in a trio of chiptunes albums should you pony up $7 or more: Level by Disasterpeace, IN1ep by 6955, and FX4 by Jake “virt” Kaufman. Cruise past the break for some video previews of all four games.

Continue reading Latest Indie Royale bundle is the All-Charity Lightning Pack

JoystiqLatest Indie Royale bundle is the All-Charity Lightning Pack originally appeared on Joystiq on Thu, 17 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 7:05 pm
May 172012
 
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Sure, we all ready had a post earlier today detailing the lavishly equipped Deluxe Vault Hunter’s Collector’s Edition and Ultimate Loot Chest Limited Edition of Borderlands 2, but what about us average Joes? What about everyone who wants to look at Borderlands 2 packaging, but doesn’t want to waste time daydreaming over ornate collector’s editions that won’t fit in our tiny efficiency apartments? Where’s that post?!

Shhhhh, it’s okay. It’s right here, friend. This is that post. Behold, the regular retail packaging for Borderlands 2.

JoystiqBorderlands 2 box art deserves its own post originally appeared on Joystiq on Thu, 17 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 6:05 pm
May 172012
 
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Quantum Conundrum‘s more than just fluffy pillows and super heavy stuff. It’s also all about ripping apart space and time itself at your whim, with the helpful aid of a glove-enabled “shift device,” as demonstrated in the trailer above.

JoystiqQuantum Conundrum’s latest trailer blows the doors off time, our minds originally appeared on Joystiq on Thu, 17 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 5:05 pm
May 172012
 

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This is a weekly column from freelancer Rowan Kaiser, which focuses on “Western” role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.


Last week, when GOG.com announced that Quest For Glory was the newest addition to its collection, I was delighted. In fact, I’m not sure that there’s a game series that could have induced as much joy. I think some others, like Wizardry or a collection of old SSI games, might have been better and more important, sure. But I have more love for Quest For Glory than those other games. I’m not the only one, either: The Quest For Glory games are great games, yes, but they’re also special games.

Quest For Glory is a five-title series of adventure/role-playing hybrids, with the first release in 1989, and the last in 1998. They were published by Sierra – a company whose fate was recently detailed to Joystiq by Leisure Suit Larry creator Al Lowe – and used similar interfaces and graphics as other adventures, such as King’s Quest or Gabriel Knight, combined with combat systems that varied from game to game.

Being a genre hybrid is one of the surest ways to become a beloved game. Panzer General, Deus Ex, and Mass Effect are all crossover hits, thanks in part to combining role-playing with other genres. Quality hybrids manage to feel both fresh conceptually and comfortable to actually play, a winning combination.

Continue reading The glory of Quest For Glory

JoystiqThe glory of Quest For Glory originally appeared on Joystiq on Thu, 17 May 2012 17:40:00 EST. Please see our terms for use of feeds.

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 Posted by at 5:01 pm
May 172012
 

Telltale’s fastest-selling game series to date.
Telltale has struck a winner with The Walking Dead, which has sold over a million copies in its first two weeks on sale.

Click here to read the full article


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 Posted by at 5:00 pm
May 172012
 
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The auction house in Diablo 3 won’t debut on May 22 as planned. Blizzard’s community manager Micah “Bashiok” Whipple posted on the Blizzard forums saying the recent server woes have forced the studio’s hand. We’ll hear later when the new auction house launch date is.

If you were trying to log into Diablo 3 yesterday, you may have been unable to – the same errors experienced on launch day seemed to have resurfaced in North America and Europe. Whipple called out the achievement-earning bug – which either didn’t unlock achievements for players or didn’t carry earned achievements over multiple logins – as the culprit, and said Blizzard is working on a fix, though servers are all go right now. “We greatly appreciate everyone’s support, and we want to sincerely apologize for the difficulties many of you encountered on day one,” he concluded.

JoystiqDiablo 3 auction house delayed originally appeared on Joystiq on Thu, 17 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 2:01 pm
May 172012
 

Never heard of Pitbull Studio? Neither had we. Apparently the English studio specializes in hired gun work and is lead by ex-Midway Newcastle’s Robert Troughton (Wheelman, etc.). While unknown, the three-year-old studio is working on two things for Epic Games: Unreal Engine 4, and a game built in said engine. Not too bad for a group of guys no one’s heard of, eh?

Job listings for positions at Pitbull reveal the studio is “working on Unreal Engine 4 with Epic Games,” but also, “games derived from that and Unreal Engine 3.” Positions range from environment artists to engine programmers, with a variety of other roles in between. Epic confirmed the work with Joystiq this afternoon, and offered a prepared statement from director of engineering, Daniel Vogel. “Epic has a great history working with Pitbull Studio. We can count on them to provide reliable engineering resources, and they’re helping us prepare for the next generation of games.”

We’ll see more from Epic’s next-gen engine this June.

JoystiqPitbull Studio assisting with Unreal Engine 4, also developing UE4-based games originally appeared on Joystiq on Thu, 17 May 2012 13:30:00 EST. Please see our terms for use of feeds.

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 Posted by at 2:00 pm
May 172012
 

Never heard of Pitbull Studios? Neither had we. Apparently the English studio specializes in hired gun work and is lead by ex-Midway Newcastle’s Robert Troughton (Wheelman, etc.). While unknown, the three-year-old studio is working on two things for Epic Games: Unreal Engine 4, and a game built in said engine. Not too bad for a group of guys no one’s heard of, eh?

Job listings for positions at Pitbull reveal the studio is “working on Unreal Engine 4 with Epic Games,” but also, “games derived from that and Unreal Engine 3.” Positions range from environment artists to engine programmers, with a variety of other roles in between. Epic confirmed the work with Joystiq this afternoon, and offered a prepared statement from director of engineering, Daniel Vogel. “Epic has a great history working with Pitbull Studio. We can count on them to provide reliable engineering resources, and they’re helping us prepare for the next generation of games.”

We’ll see more from Epic’s next-gen engine this June.

JoystiqEpic getting Unreal Engine 4 assistance from Pitbull Studios (also, the engine’s first game) originally appeared on Joystiq on Thu, 17 May 2012 13:30:00 EST. Please see our terms for use of feeds.

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 Posted by at 12:40 pm