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	<title>The Warp Pipe</title>
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	<link>http://thewarppipe.com</link>
	<description>Transporting News From The Other Side</description>
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		<title>Frictional teases a new Amnesia project, possibly set in China</title>
		<link>http://thewarppipe.com/02/10/2012/frictional-teases-a-new-amnesia-project-possibly-set-in-china/</link>
		<comments>http://thewarppipe.com/02/10/2012/frictional-teases-a-new-amnesia-project-possibly-set-in-china/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:01:09 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/frictional-teases-a-new-amnesia-project-possibly-set-in-china/</guid>
		<description><![CDATA[Frictional Games, known for the Penumbra series and 2010&#8242;s fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words &#8220;Something is emerging.&#8221; The image also contains a link pointing to a Google map of China. An Amnesia <a href='http://thewarppipe.com/02/10/2012/frictional-teases-a-new-amnesia-project-possibly-set-in-china/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<div> <a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amnesiaaaaaa.jpg" style="border-top-width: 0px;border-right-width: 0px;border-bottom-width: 0px;border-left-width: 0px;border-top-style: solid;border-right-style: solid;border-bottom-style: solid;border-left-style: solid;margin-left: 4px;margin-right: 4px;margin-top: 4px;margin-bottom: 4px;width: 530px;height: 432px" /></a></div>
<p>Frictional Games, known for the Penumbra series and 2010&#8242;s fantastically creepy <a href="http://joystiq.com/game/amnesia-the-dark-descent"><em>Amnesia: The Dark Descent</em></a>, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the <em>Amnesia</em> logo and the cryptic words &#8220;Something is emerging.&#8221; The image also contains a link pointing to a <a href="http://maps.google.com/maps?q=china&amp;hl=en&amp;sll=35.86166,104.195397&amp;sspn=99.126444,228.339844&amp;hnear=China&amp;t=h&amp;z=4">Google map of China</a>. An Amnesia title with a Chinese backdrop? <em>Could be</em>.</p>
<p>The site is indeed registered for Frictional, and the <a href="http://www.whois.net/whois/nextfrictionalgame.com">domain information</a> also points to TheDarkSwarm.com &#8212; a possible hint at the new game&#8217;s title &#8212; which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we&#8217;ve come to associate with Frictional. The Dark Swarm site was <a href="http://www.networksolutions.com/whois/registry-data.jsp?domain=thedarkswarm.com">registered</a> way back in 2007, and was updated in September of 2011, so it might be unconnected.</p>
<p>Frictional&#8217;s Thomas Grip <a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/">told us last year</a> that the studio was working on &#8220;an Amnesia-related project.&#8221; At the time, he said that the project wouldn&#8217;t focus solely on creating fear, but will hopefully &#8220;evoke other, less primitive, emotions as well.&#8221; If that means it will feature even a few moments without teeth-clenching, panic-stricken fear, we&#8217;re all for it.
<p><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/">Frictional teases a new Amnesia project, possibly set in China</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/#comments" title="View reader comments on this entry">Comments</a><br />
<a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/">Go to Source</a></p>
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		<title>Pineapple Smash Crew Review</title>
		<link>http://thewarppipe.com/02/10/2012/pineapple-smash-crew-review/</link>
		<comments>http://thewarppipe.com/02/10/2012/pineapple-smash-crew-review/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:00:59 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/pineapple-smash-crew-review/</guid>
		<description><![CDATA[Pineapple Smash Crew&#8217;s features should be bullet points for success: a great aesthetic, rockin&#8217; music and a clever gameplay hook. But it doesn&#8217;t have much in the way of, well, an actual game. What starts of a as a novel premise quickly devolves into a sometimes mind-numbing grind, souring the initial promise of this quirky <a href='http://thewarppipe.com/02/10/2012/pineapple-smash-crew-review/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218489p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/article/121/1218489/pineapple-smash-crew-20120210034018206.jpg" /></a></p>
<p>Pineapple Smash Crew&#8217;s features should be bullet points for success: a great aesthetic, rockin&#8217; music and a clever gameplay hook. But it doesn&#8217;t have much in the way of, well, an actual game. What starts of a as a novel premise quickly devolves into a sometimes mind-numbing grind, souring the initial promise of this quirky little indie game&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/Ch4Dggfekqw" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/Ch4Dggfekqw/1218489p1.html">Go to Source</a></p>
]]></content:encoded>
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		<title>Tera: Brawling Through Bastion of Lok</title>
		<link>http://thewarppipe.com/02/10/2012/tera-brawling-through-bastion-of-lok/</link>
		<comments>http://thewarppipe.com/02/10/2012/tera-brawling-through-bastion-of-lok/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:00:54 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/tera-brawling-through-bastion-of-lok/</guid>
		<description><![CDATA[Many play MMOs for an opportunity to team up with friends, hone your skills and utilize odd class combinations to clear difficult content your way. Tera may give some of the best opportunities to experiment with combat&#8230; Go to Source]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218085p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/object/143/14356584/tera_060410_176.jpg" /></a></p>
<p>Many play MMOs for an opportunity to team up with friends, hone your skills and utilize odd class combinations to clear difficult content your way. Tera may give some of the best opportunities to experiment with combat&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/8NVgOdkApeM" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/8NVgOdkApeM/1218085p1.html">Go to Source</a></p>
]]></content:encoded>
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		<title>Blizzard Promises &quot;You Will Die&quot; in Diablo III</title>
		<link>http://thewarppipe.com/02/10/2012/blizzard-promises-you-will-die-in-diablo-iii/</link>
		<comments>http://thewarppipe.com/02/10/2012/blizzard-promises-you-will-die-in-diablo-iii/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:00:49 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/blizzard-promises-you-will-die-in-diablo-iii/</guid>
		<description><![CDATA[Since the launch of the Diablo III beta in late 2011, many have complained about the low level of difficulty. It&#8217;s true, the content included in the beta is very easy to plow through. But as Blizzard reminds fans in its &#8220;You Will Die&#8221; video, the beta consists of only a small portion of the <a href='http://thewarppipe.com/02/10/2012/blizzard-promises-you-will-die-in-diablo-iii/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218463p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/object/714/714955/Diablo3_080811_176.jpg" /></a></p>
<p>Since the launch of the Diablo III beta in late 2011, many have complained about the low level of difficulty. It&#8217;s true, the content included in the beta is very easy to plow through. But as Blizzard reminds fans in its &#8220;You Will Die&#8221; video, the beta consists of only a small portion of the very beginning of the game on the easiest difficulty setting. On Nightmare, Hell and Inferno difficulty, Blizzard promises Diablo III is going to be a much more challenging experience&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/-0Ka-GrhTN0" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/-0Ka-GrhTN0/1218463p1.html">Go to Source</a></p>
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		<title>Today&#8217;s Free Game: Command &amp; Conquer</title>
		<link>http://thewarppipe.com/02/10/2012/todays-free-game-command-conquer/</link>
		<comments>http://thewarppipe.com/02/10/2012/todays-free-game-command-conquer/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:00:43 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/todays-free-game-command-conquer/</guid>
		<description><![CDATA[The Game: Command &#38; Conquer Genre: Campy FMV-Stuffed Realtime Strategy Platform: PC The Scoop: Hardcore gamers like to give EA a hard time, and perhaps not without reason. But the company can also be a source of good. Releasing the original Command &#38; Conquer free-of-charge in 2007 to&#8230; Go to Source]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218062p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/article/121/1218062/CnC_1328556369.jpg" /></a></p>
<p>
The Game: Command &amp; Conquer<br />
Genre:  Campy FMV-Stuffed Realtime Strategy<br />
Platform: PC</p>
<p>The Scoop: Hardcore gamers like to give EA a hard time, and perhaps not without reason. But the company can also be a source of good. Releasing the original Command &amp; Conquer free-of-charge in 2007 to&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/sQowjqllVwY" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/sQowjqllVwY/1218062p1.html">Go to Source</a></p>
]]></content:encoded>
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		<title>Valve Reports Progress on Steam Hack Investigation</title>
		<link>http://thewarppipe.com/02/10/2012/valve-reports-progress-on-steam-hack-investigation/</link>
		<comments>http://thewarppipe.com/02/10/2012/valve-reports-progress-on-steam-hack-investigation/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 04:00:38 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/valve-reports-progress-on-steam-hack-investigation/</guid>
		<description><![CDATA[Update: Gabe Newell has sent the following status update to Steam gamers regarding the investigation: We continue our investigation of last year&#8217;s intrusion with the help of outside security experts. In my last note about this, I described how intruders had accessed our Steam database but we fou&#8230; Go to Source]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1212201p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/article/121/1212201/aaaaaaaaaaaaaaa_1320965214.jpg" /></a></p>
<p>Update: Gabe Newell has sent the following status update to Steam gamers regarding the investigation:</p>
<p>We continue our investigation of last year&#8217;s intrusion with the help of outside security experts.  In my last note about this, I described how intruders had accessed our Steam database but we fou&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/kyYJawADKuI" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/kyYJawADKuI/1212201p1.html">Go to Source</a></p>
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		<title>New Amnesia Game Teased</title>
		<link>http://thewarppipe.com/02/10/2012/new-amnesia-game-teased/</link>
		<comments>http://thewarppipe.com/02/10/2012/new-amnesia-game-teased/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 03:34:07 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/new-amnesia-game-teased/</guid>
		<description><![CDATA[It looks like a sequel to the excellent indie first-person horror adventure game Amnesia: The Dark Descent is on its way. On a teaser website titled nextfrictionalgame (Frictional Games being the developer), the Amnesia title is shown against an extremely blurry background. The image is hyperlinked to a Google map of China, hinting that perhaps <a href='http://thewarppipe.com/02/10/2012/new-amnesia-game-teased/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218444p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/article/121/1218444/new-amnesia-game-teased-20120210102329320-000.jpg" /></a></p>
<p>It looks like a sequel to the excellent indie first-person horror adventure game Amnesia: The Dark Descent is on its way. On a teaser website titled nextfrictionalgame (Frictional Games being the developer), the Amnesia title is shown against an extremely blurry background. The image is hyperlinked to a Google map of China, hinting that perhaps the next title will take place there. If you have no idea what Amnesia is, check out our Amnesia review&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/3Wza06XuiTQ" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/3Wza06XuiTQ/1218444p1.html">Go to Source</a></p>
]]></content:encoded>
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		<title>Tim Schafer on Mojang/Double Fine Game</title>
		<link>http://thewarppipe.com/02/10/2012/tim-schafer-on-mojangdouble-fine-game/</link>
		<comments>http://thewarppipe.com/02/10/2012/tim-schafer-on-mojangdouble-fine-game/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 03:34:02 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/tim-schafer-on-mojangdouble-fine-game/</guid>
		<description><![CDATA[Earlier this week we saw Tim Shafer, designer and founder of Double Fine Productions, talk with Mojang founder Markus &#8220;Notch&#8221; Persson on Twitter about Psychonauts 2. Persson and Shafer tweeted openly about the prospect, with Notch stating that he would like to &#8220;make Psychonauts 2 happen.&#8221; Since t&#8230; Go to Source]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218442p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/object/696/696161/psychonauts_blog.jpg" /></a></p>
<p>Earlier this week we saw Tim Shafer, designer and founder of Double Fine Productions, talk with Mojang founder Markus &#8220;Notch&#8221; Persson on Twitter about Psychonauts 2. Persson and Shafer tweeted openly about the prospect, with Notch stating that he would like to &#8220;make Psychonauts 2 happen.&#8221;</p>
<p>Since t&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/weHPqjO-Y0w" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/weHPqjO-Y0w/1218442p1.html">Go to Source</a></p>
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		<title>Blizzard Opposes Valve&#8217;s Use of DOTA Trademark</title>
		<link>http://thewarppipe.com/02/10/2012/blizzard-opposes-valves-use-of-dota-trademark/</link>
		<comments>http://thewarppipe.com/02/10/2012/blizzard-opposes-valves-use-of-dota-trademark/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 03:33:57 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<guid isPermaLink="false">http://thewarppipe.com/02/10/2012/blizzard-opposes-valves-use-of-dota-trademark/</guid>
		<description><![CDATA[Blizzard has filed court documents to challenge Valve&#8217;s use of the name Dota&#8230; Go to Source]]></description>
			<content:encoded><![CDATA[<p><a href="http://pc.ign.com/articles/121/1218437p1.html"><img alt="" border="1" class="alignnone" src="http://pcmedia.ign.com/pc/image/article/121/1218437/sssss_1328894122.jpg" /></a></p>
<p>Blizzard has filed court documents to challenge Valve&#8217;s use of the name Dota&#8230;</p>
<p><img src="http://feeds.feedburner.com/~r/ignfeeds/pc/~4/9jrdXrqXBRE" height="1" width="1" /><br />
<a href="http://feeds.ign.com/~r/ignfeeds/pc/~3/9jrdXrqXBRE/1218437p1.html">Go to Source</a></p>
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		<title>Why Sony passed on publishing Demon&#8217;s Souls in America</title>
		<link>http://thewarppipe.com/02/10/2012/why-sony-passed-on-publishing-demons-souls-in-america/</link>
		<comments>http://thewarppipe.com/02/10/2012/why-sony-passed-on-publishing-demons-souls-in-america/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 03:33:48 +0000</pubDate>
		<dc:creator>B</dc:creator>
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		<description><![CDATA[Nobody expected Demon&#8217;s Souls to be the hit it was, least of all Sony, the game&#8217;s publisher in Japan. When Atlus decided to publish the game in North America, it took a risk &#8212; one that paid off. The duty of publishing the sequel, Dark Souls, would then go to Namco Bandai. Does Sony regret <a href='http://thewarppipe.com/02/10/2012/why-sony-passed-on-publishing-demons-souls-in-america/'>[...]</a>]]></description>
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<p>Nobody expected Demon&#8217;s Souls to be the hit it was, least of all Sony, the game&#8217;s publisher in Japan. When Atlus decided to publish the game in North America, it took a risk &#8212; one that <a href="http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/">paid off</a>. The duty of publishing the sequel, <a href="http://www.joystiq.com/game/dark-souls"><em>Dark Souls</em></a>, would then go to Namco Bandai.</p>
<p>Does Sony regret passing on publishing <em>Demon&#8217;s Souls</em> in North America? Senior VP Shuhei Yoshida thinks so. He told <a href="http://www.gameinformer.com/b/news/archive/2012/02/10/shuhei-yoshida-interview.aspx?PostPageIndex=2">Game Informer</a> the company passed on the game after seeing an earlier build of the game. &#8220;What happened with <em>Demon&#8217;s Souls</em> was until very late in the game&#8217;s development, we were not able to play the game through. There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same.&#8221;</p>
<p>But still, even after a few hours with the final product, Yoshida remarked that he just wasn&#8217;t able to see the value in the game. &#8220;For my personal experience with <em>Demon&#8217;s Souls</em>, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game. I said, &#8216;This is crap. This is an unbelievably bad game.&#8217; So I put it aside.&#8221; In the end, Yoshida admitted Sony &#8220;dropped the ball from a publishing standpoint&#8221; and was not able to &#8220;see the value of the product.&#8221;
<p><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/02/10/why-sony-passed-on-publishing-demons-souls-in-america/">Why Sony passed on publishing Demon&#8217;s Souls in America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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